Spline Tools
Tools for easily editing the in and out tangents of a spline shape
Friday, March 9th, 2007
This MAXScript entry has not yet been completed…
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Tools for easily editing the in and out tangents of a spline shape
This MAXScript entry has not yet been completed…
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Create a perfect sphere using just one spline
Another “just for fun!” script. I like these
A simple interface to create a perfect sphere (and variations thereof) with just one spline.
Download spherical spline 04 ui.ms.
Collapse multiple objects into one mesh, preserving materials, and optionally replace a single target object.
There are times when you’re animating something and it’s a lot easier to have everything as one, big mesh, especially when pivot points and object-bounds start playing havoc with your carefully crafted animation and bizarre shit just keeps happening.
But then you’re in a pickle with modelling. You really need to keep all those beautifully-designed objects separate.
What to do!? Well, how about an example…
The objects on the left make up one “element”, each with different mapping, materials, and obviously, pivot points.
The object on the right is a cylinder animated with a path deform to make it go round in a wiggly shape.
Animating all those objects on the left would be a major pain, so let’s collapse and replace in once fell swoop:
Great! And if new objects need to be added later, it’s just a simple case of updating the animated object.
It’s pretty simple.
Pick the objects you want to collapse, pick a target mesh if required, pick the action you want…
… and click the button.
The only other option is to specify which of the original objects you want to use as the reference pivot point, which can be done by picking the object in the viewport, or by double-clicking the Source Objects list.
Download…
Just run the .ms file to create the dialog.
Apply a curve-defined twist to any geometry
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